During the first semester I focused on character and asset creation. In the second semester, I began work on the design of the brand itself, detailing the technicals on the visual identity of the project. That was followed up with an animated mock-up of the Menu's Interface, which I had designed as well.
Saturday Morning Fever
A display of work I've done for Eff Creative Group. I was part of the design team, creating wireframes and mockups for a mobile game designed for one of their clients.
Throw a Bro
Throw a Bro is a sidescrolling platformer made in Unity. The game involves three different players in simultaneous co-op to solve a series of platforming puzzles.
You and your 'bros' are pledging to join a fraternity. Your mission, as bros, is to traverse through a series of rooftop adventures to find the "GOLDEN KEG" in time for the party.
Being the bros you are, you obviously need to hit the gym, but bros always skip leg day. Being unable to jump very high or effectively, your main form of travel is via being thrown by your bros.
Androne is a mobile game made for iOS and Android devices, created in Unity. It utilizes the accelerometer device within the phones.
Inspired by Amazon's new drone delivery service, you can now fly your own drone and deliver packages. Deliver as many as you can within the time limit, and make sure to get them to the right place!
Digital - Adobe Illustrator
Visual Typography for the Quad City DJs classic: 'Space Jam'.
The project involved visualizing a song's lyrics by rhythm in a vertical format, while also defining its style and aesthetic to demonstrate the characteristics of the song.
2015 - 2016
As part of my duties on the board of MICA's Illustration Club, I was tasked with designing promotional materials for our club events for both print and digital use.
These are a pair of posters I designed for two of our biggest events in the Fall 2015 semester.